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Devlog
Magic Is Hard
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Devlog
Axes & Spikeballs
January 21, 2021
by
J Weber
Apparently I forgot to make a devlog for this one, so here's a quick overview of some of the traps introduced in levels 8 and 9: Dropping spikeballs, swinging axes, and falling axes. Spikeballs These...
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Crossbows, Boulders, & UI Updates
January 19, 2021
by
J Weber
This quick weekend build introduces a new mechanic, two new levels, and implements the Best Run feature to make it easier to track your scores. Crossbow The crossbow is a targeting trap that tracks th...
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Lights, Lava, & Levels
December 11, 2020
by
J Weber
This build introduces the use of 2D lighting, reworks the Level Select menu (as well as how they're handled in the back end), and introduces a new Lava mechanic for use in an additional 2 levels of th...
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Documentation
October 15, 2020
by
J Weber
This devlog is for the final submission, as this game was developed for a uni project. How well does the final game compare to the concept document? There were several differences from the original pl...
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User Guide
October 15, 2020
by
J Weber
This devlog is a part of the submission for KIT109. Magic Is Hard Description An absurdist platformer with cutesy effects and difficult controls. The game is easy to pick up and get started with, but...
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Game Testing
October 06, 2020
by
J Weber
Game Feedback This devlog is simply a post requesting feedback on the game. Please do so via this form ; primary testing will be done at 4-5pm Tuesday 6th of October, but feel free to submit the form...
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Menus, Settings, and Time Trials
October 03, 2020
by
J Weber
This build introduces several menus, including a main screen, level select screen, and settings menu. It also introduces a consistently used font, a new play mode known as "Time Trial", and introduces...
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Moving Traps & Graphical Fixes
September 24, 2020
by
J Weber
This build was somewhat focused on bug fixing, but also introduces a new mechanic to allow for more challenging and unique levels in future. Spritesheet Bleed (& Automated Solution) In previous builds...
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Dialog & Level Iteration
September 18, 2020
by
J Weber
This build includes 2 new levels, in addition to minor changes to other systems, bug fixes, and aesthetic additions. New Levels The first new level is a fairly compact and short level with only one re...
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Levels, Mechanics, and Iteration
September 09, 2020
by
J Weber
This build introduces several new mechanics that, while not finished, begin to give an idea of what levels will feel like. New Level & Art An initial, testing/tutorial level has been added. This level...
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Basic Movement
August 25, 2020
by
J Weber
Basic movement uploaded for testing purposes, in addition to a prototype system for flight designed to be inherently unstable and difficult to control accurately. This feature will be used throughout...
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Game Concept
August 24, 2020
by
J Weber
Magic Is Hard Platformer; crazy controls; dungeon crawler elements You're a wizard! But it turns out casting spells isn't so easy. You know all the spells, but apparently this stuff takes talent, and...
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