Crossbows, Boulders, & UI Updates
This quick weekend build introduces a new mechanic, two new levels, and implements the Best Run feature to make it easier to track your scores.
Crossbow
The crossbow is a targeting trap that tracks the player as they move through its line of sight. The tracking is intentionally slow, so as to allow the player to dodge somewhat, however it depends on the angle the player approaches from.
Two images of the player evading a crossbow. The first image shows the crossbow after just firing; the second shows before firing.
Arrows stick to solid objects when colliding with them, including objects the player moves, such as a boulder.
The player hiding behind a boulder from several crossbows.
Best Run
The Level Select now correctly shows the best run the player has in a given level. If the time is better than the listed Time Attack, the text will be green, otherwise it will be red. The Time Trial button has now been moved to this menu to decrease number of clicks needed to start a level directly.
The Level Select info section, showing the Time Attack for the selected level, and the player's best run in green to show that the player has beaten it.
Get Magic Is Hard
Magic Is Hard
You're a wizard! But it turns out casting spells isn't so easy. Magic Is Hard.
Status | In development |
Author | J Weber |
Genre | Platformer |
Tags | Difficult, Fantasy, Flight, Funny, Magic, Singleplayer, Wizards |
More posts
- Axes & SpikeballsJan 21, 2021
- Lights, Lava, & LevelsDec 11, 2020
- DocumentationOct 15, 2020
- User GuideOct 15, 2020
- Game TestingOct 06, 2020
- Menus, Settings, and Time TrialsOct 03, 2020
- Moving Traps & Graphical FixesSep 24, 2020
- Dialog & Level IterationSep 18, 2020
- Levels, Mechanics, and IterationSep 09, 2020
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